Jessica Cordes, Darrin Gailey, Matthew Anderson
Spurgeon, “Co-creative media…”
Summary:
The article attempts to define and
put digital storytelling into its current context, advocating for its use by
all ages of people. The article also defines participatory medium in
relationship to digital storytelling. The article describes three experiments
or studies that support the authors’ view of digital storytelling. The
participants of the studies vary in age and there are also differences in the purpose
for being a part of the study (personal, educational, commercial reasons).
Main Points:
-
Digital storytelling is a social activity
accessible to everyone.
-
Digital storytelling is effective as activist
art, especially when articulating voices of marginalized, disadvantaged groups,
or overlooked stories.
-
Co-creative media is the tool for the
facilitation of participatory media such as digital storytelling.
-
Participation in social critique is limited by
social structures and divides. Marginalized groups or people in low
infrastructure areas do not have as many opportunities to participate.
-
Digital storytelling is particularly useful for
commercial agendas (economic and social).
Example:
The first experiment, titled
“Engaging Young People,” is the best example of the points the authors are
trying to illustrate about digital storytelling, because they deal specifically
with “at risk” youth and the issues and critiques that are the most relevant to
them. The other two experiments or studies do more to raise questions
critiquing their views than support them.
Response:
In the second “experiment,” some
participants felt that the structure of the workshop centered too much on
computer production. They did not have the time or means, and especially
motivation, to learn the computer programs and applications, and felt that
their stories were better told through oral interviews and artifacts such as
photographs. Assistants then translated these interviews and artifacts into a
digital story. This leaves me wondering; to what extent is digital storytelling
necessary to the story? Are some stories better told by other means? Does
computer technology really help to advance participation for marginalized
groups if these people are uninterested in learning the technology or do not
have access to education about the technology? These are all questions I felt
were not developed by the article.

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